ARENAS

You can delve into eleven arenas in Muti-Player mode.  Some levels are based on locations from the single player game and some levels are made just for the Multi-Player game.  Some arenas are locked so you have to pass the corresponding level in single player mode.  The arenas offer a variety and they are all different. Some have multiple level, others have secret passages .  There are different ambush points in every level.

TEMPLE

With wide corridors, a large open room with a gapping hole in the middle that you can  sniper opponents out and a relatively simple floor plan the Temple is a great level for beggining agents. This is the easiest level in the game.

COMPLEX

The name suggests what kind of a level this is. It features a dastardly floor plan that involves lots of twists and turns.  It is hard to tell where your opponents are even when using radar.There are plenty of sniper spots scatered throughout the level.  There are also ventelation ducts that you can use to ambush you opponents.

CAVES

Poor lighting conmditions make the caves a confusing and deadly place for a multi-player war. There are a lot of sniper lookouts, swithchback passages and darkened ambush points. Since it is an easy place to get turned around, play with different explosive mines.

LIBRARY

This massave level is one of the largest arenas with a full upper floor and a large basement with many secret passages.  The basement below befudles agents who start there with it poor lighting and confusing floor plan. There are also grates that can be shot through down to the basement or vice versa.

BASEMENT

The basement is the lower level of the library.  Two large rooms with many pillars create a confusing place for a gun battle.  The dark halls of the basement make it a deadly place to play.

STACKS

If you choose the stacks you will be playing the upper level of the library.  Although the basement is locked there is lots of action potential in this arena.  Use the upper level perches and secret passages to snipe at or ambush players below.

FACILITY

One of the smaller arenas, the Facility makes for a furios and fast battle.  Due to its small size, you can count on reappearing near someone after you have been killed.  There are not many hiding places.  The restroom upstairs is one of the best places to try and ambush an opponent.  In the restroom there is also the special weapon .  

BUNKER

This is a large and well lit level that is good for a beggining agent.  A good agent who know the floor plan can keep keep the other agents going in circles.  Look for the special weapon in the control room in the left side room.

ARCHIVES

Part of the GRU Military Archives have been blocked off and converted into a Multi-Player training ground.  The hallways are liitered with crates that explode when you shoot them.  Although you can find weapons in some offices they can also be death traps.  A secret passage will lead you out of the office to another hallway.

CAVERN

The subterrannean Caverns in Cuba make for a sprawling combat training zone.  This level is spread out between several different locations, which are connected by a long series of walkways. You'll have to do a lot of running around in this level to get from one location to another.

EGYPT

This secret level is based on the Egyptian temple of Baron Samedi.  Ubiquitous pillars will obscure line of sight, making for savage, close in firefights.  This area is reserved for two-player matches only.